Thursday, April 7, 2011

Grey Knight Codex Breakdown: Brother Captain

A Brother Captain. Thanks to Numbat on CMON for this.
I've decided to go through as much of the Grey Knight Codex and provide a breakdown of all power armor units. I doubt I have the knowledge of the Inquisitors and henchmen necessary.

Brother-Captain
The Brother-Captains are the commanders of the eight brotherhoods of the chapter. They are second in rank only to the Grand Master, and is beholden to none in matters of strategy. He is both an incredible warrior and one of the most pure humans in existence.

Monday, April 4, 2011

Saturday Gaming Night Report

The awful fluff! It burns!
Alright, so yesterday was Saturday Gaming Night as usual. As you can tell, I picked up the Grey Knight Codex. I'll cover that later. I played two games, both of which were overwhelming victories. My new Space Wolf list is doing well.

Friday, January 21, 2011

Das Outline(With apologies to the Germans)

No. Never. I refuse. He will not be done.
So here are the units I intend to have(just basic thoughts so far):

HQ:
Super chief type character(A real chapter master, not that C:SM abomination)

Average chief type character(somewhere between a Chaos Lord and Captain)

Lieutenant character

Psyker Marine

Human Leader

Human Psyker

Chief Tech Character(thinking on whether he should be human or marine)

Retinues

Elites:
Terminators(limited, though)

Veterans(as they should be, not the Vanguard and Sternguard nonsense)

Dreadnought(very limited)

Basic Tech Character(fix the techmarine!)

Ship's Veteran Armspeople

Fixed Possessed(dependent on whether army is more towards recent turning/ neutral or Chaos. Might include an option for characters to be either Chaos or not Chaos)

Troops:
Some sort of mashup between Tacs, Grey Hunters, Crusader Squads, and Chaos Marine Squads.

Ship's Armspeople

Rabble(think conscripts)

Mercenary Aliens(this might actually be an option for every slot, sort of like the Dogs of War from Warhammer Fantasy

Fast Attack:
Jump Pack Squad

Land Speeder?

SPAWN!(maybe)

Beasts of some sort

I'm debating on whether or not to include bikes.

Heavy Support:
Heavy Weapons Squad

For Vehicles, I'm trying to think up a way to limit them without wrecking the codex.

Tech Character(possible slot)


I'm still trying to think up units, but plan to have the army-wide special rules and unit list done by this weekend.

CMID out.

Wednesday, January 19, 2011

Codex: Renegade Marines

Not this guy, but you get the point.

     I have started work on Codex: Renegades, my homebrew rules for mercenary marines, Soul Drinker types, and those not yet under the grip of Chaos. As I speak(type), I'm drafting up an outline for them. Think of this as a teaser. 

Sunday, January 16, 2011

New FAQ Part Two: Dark Angels

Dark Angel FAQ
Deathwing is the new Bone-White
Here we go. This new FAQ has bumped the Dark Angels back up to a highly competitive army, with Deathwing overtaking Loganwing in power. Unfortunately, the same cannot be said for Ravenwing and Greenwing. While the FAQ helped them a bit, they still don't work very well.

Saturday, January 15, 2011

Coming to You Semi-Live From the Chair: New FAQs Abound!

Black Templars are the new Black
In a stunning change of policy, Games Workshop released their FAQs in a timely fashion! The report is over.

Alright, I'm joking, but they actually were pretty quick in releasing the FAQs. However, the major turnaround in this was the update of the Black Templar and Dark Angel equipment options. To start off, I'll go through the major Black Templar changes and list their probable effects.

Friday, January 14, 2011

Random Unit Breakdowns #1

The Drop Pod- One of the best transports money can buy
     For today, I'm going to do a breakdown of a random unit from a codex. I hope to make this a series. As long as I don't run out of codices, I'm fine. There's an advantage to having played almost every army there is, though some might call me a bandwagoneer. You know, I think I might get a bit off topic, but here goes.